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 [TDIL] The Tramid Archetype

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Chojiro Tokumatsu
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Chojiro Tokumatsu

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[TDIL] The Tramid Archetype Empty
PostSubject: [TDIL] The Tramid Archetype   [TDIL] The Tramid Archetype EmptyWed Mar 30, 2016 5:09 pm

The Tramid archetype is a new archetype premiering in "The Dark Illusions" set. This archetype is supposedly a series of Earth Rock-type monsters that focus around field spell cards. Now here are the cards:

[TDIL] The Tramid Archetype Sphinx10
Tramid Sphinx
Level 10 EARTH Rock-Type Effect Monster (OCG-Only Additional Listing: Special Summon Monster)
ATK 2500
DEF 2500
Cannot be Normal Summoned/Set.
Must be Special Summoned by a “Tramid” card’s effect, and cannot be Special Summoned by other ways.
1) If a “Tramid” card you control, except “Tramid Sphinx”, is destroyed by battle or card effect: You can Special Summon this card from your hand.
2) While you control another “Tramid” card, this card gains ATK and DEF equal to the number of Field Spell Cards with different names in your Graveyard x 500, also your opponent’s monsters cannot attack unless they attack “Tramid Sphinx”.

[TDIL] The Tramid Archetype Master10
Tramid Master
Level 4 EARTH Rock-Type Effect Monster
ATK 1800
DEF 700
(1) Once per turn: You can send 1 “Tramid” card you control to the Graveyard, then target 1 Set card on the field; destroy it.
(2) Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card directly from your Deck, except a card with the sent card’s name (this is a Quick Effect).

[TDIL] The Tramid Archetype Cruise10
Tramid Cruiser
Field Spell Card
The (3)rd effect of “Tramid Cruiser” can only be used once per turn.
(1) Each time a Rock-Type monster is Normal Summoned, gain 500 LP.
(2) If a “Tramid” monster is Normal Summoned: You can draw 1 card, then discard 1 card.
(3) If this face-up card is sent from the Field Zone to the Graveyard: You can add to your hand 1 “Tramid” monster from your Deck

[TDIL] The Tramid Archetype Golem10
Tramid King Golem
Field Spell Card
The (3)rd effect of “Tramid King Golem” can only be used once per turn.
(1) Rock-Type monsters on the field gain 500 ATK.
(2) If a “Tramid” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
(3) If this face-up card is sent from the Field Zone to the Graveyard: You can Special Summon 1 “Tramid” monster from your hand.
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