The dorm placement test will consist of a match on DN, YgoPro, Devpro and will test dueling skills/rulings/construction/playability.
Rules for Testing: Alternative/Automatic Win ("Exodia", Mill, Stall, Stun, Burn, Kozmos, Majespectors, Any type of PePe, Infernoids, and Satellarknights) are banned decks and will results in an auto 0 for deck Construction. TCG/OCG cards are allowed for the match. The student may choose to be auto placed if so inform an admin, if the duel results in a d/c it results in 1 game loss unless the tester agrees to start over. If you must leave during the duel for whatever reason it will result in auto placement in Red Ninja Dorm. If you decide to wait to take your dorm placement test you will have 24 hours to take the test before being auto placed.
Duel Location: DN
(Dn, YGOPro, Devpro etc.)
Tester Deck: Psychic Zombies
Testee Deck: U.A.
Duel Control: 12/20
(How well did your opponent fair in the match?)
(0-2-4-6-8-10-12-14-16-18-20) Neither of us ever had full control at any point in the game; it just kept going back and forth.
Match Results: 15/20
Win/Loss Ratio
2:1=15/20
Duelist Skill(Based on play style) 15/15
Rulings: 10/10 ( Any noticeable mistakes with card rulings during the duel.)
Deck Construction: 18/20 (Judges the necessary means for a fluent deck such as a 40 card main deck, side deck, and extra deck, also making sure that each card is consistent with the type of built deck. This will make up a massive part of your grade.) Cant be sure on this as i didnt see a pic of deck but have no backrow removal or protection. You do have ace and slugger but those can be stopped. There are many who use annoying traps such as skill drain, lose 1 turn, mistake(i had that but unfortunately didnt draw into it), and some others I forgot about. Maybe you did have some but didnt draw into it, maybe you had it in side, but thats something to keep in mind. Main was pretty consistent though and worked pretty well
You made a speed build to get midfielder and stadium as fast as you could and you got them pretty fast. Adding the speedroids for instant rank 3 was kinda interesting too, hadnt seen that before. So nice deck
Siding: 15/15 Sides are good; not what I would use myself but they ultimately do the same thing e.e
Awareness: 10/10
Misplays: 0/0 (If any misplays are found they must be recorded and docked 5 pts.)
Response: 8/10 (Testee ability to respond to situations on the field.)Its U.A. His only responses are either blockader, goalkeeper, or ace >.> Only other response I recall seeing was breakthrough skill but this is really all he needs. He isnt able to respond to everything but its definitely enough
Attitude: 10/10
Overall Skill:8/10
2-4-6-8-10 (Based on how well the tester thought you did)
Some small mistakes here and there
Final Score: 111/140
(Please use a calculator for scoring.)
Red Ninja= 1-70
Upstart Yellow= 71-99
White Dragon= 100-130
Grandmaster Black= 130-140
Congratulations, Welcome to Dragon White
Note in order to gain access into the Grandmaster Black Dorm you must score at least a 130 or higher to be able to gain access.