The dorm placement test will consist of a match on DN, YgoPro, Devpro and will test dueling skills/rulings/construction/playability.
Rules for Testing: Alternative/Automatic Win ("Exodia", Mill, Stall, Stun, Burn, Kozmos, Majespectors, Any type of PePe, Infernoids, and Satellarknights) are banned decks and will results in an auto 0 for deck Construction. TCG/OCG cards are allowed for the match. The student may choose to be auto placed if so inform an admin, if the duel results in a d/c it results in 1 game loss unless the tester agrees to start over. If you must leave during the duel for whatever reason it will result in auto placement in Red Ninja Dorm. If you decide to wait to take your dorm placement test you will have 24 hours to take the test before being auto placed.
Duel Location: DN
(Dn, YGOPro, Devpro etc.)
Tester Deck: Psychic Zombies
Testee Deck: Anti-Meta
Duel Control: 12/20
(How well did your opponent fair in the match?)
(0-2-4-6-8-10-12-14-16-18-20)
Match Results: 10/20
Win/Loss Ratio
1:2=10/20
Duelist Skill(Based on play style) 8/15 - Missed a few things and some of their plays could have been better but pretty decent player
Rulings: 10/10 ( Any noticeable mistakes with card rulings during the duel.)
Deck Construction: 16/20 (Judges the necessary means for a fluent deck such as a 40 card main deck, side deck, and extra deck, also making sure that each card is consistent with the type of built deck. This will make up a massive part of your grade.)
Forgot to ask pic of deck and no sides made. Cuz of that nothing to say here other then this deck touched all it's bases. Though i recommend focusing more on banishing then field control. Build focused more on banishing would still be pretty manipulative but not as much and it hurts a lot more if built right. Not that ur deck didnt hurt though xP Only reason im docking some points off is cuz it has trouble getting the cards it needs when it needs it, which is pretty important.
Siding: 0/15 No side deck
Awareness: 5/10
Misplays: 5/5 (If any misplays are found they must be recorded and docked 5 pts.)
Response: 10/10 (Testee ability to respond to situations on the field.)
Attitude: 10/10
Overall Skill: 6/10
2-4-6-8-10 (Based on how well the tester thought you did)
Final Score: 82/140
(Please use a calculator for scoring.)
Red Ninja= 1-70
Upstart Yellow= 71-99
White Dragon= 100-130
Grandmaster Black= 130-140
Congratulations, Welcome to Upstart Yellow
Note in order to gain access into the Grandmaster Black Dorm you must score at least a 130 or higher to be able to gain access.